Friday, June 7, 2019

Final Reflection Essay Example for Free

Final Reflection Essay1. Upon embarking on written material active my Autobiography/Self-Discovery piece, I did not in reality expect it to become an enlightening journey of introspection. For me, it was a typical school day and I was just aroundwhat to do a requirement. The incident I cited in my writing piece happened way before and yet I never forgot its profound impact on my life. It had me acquainted with an aspect of my true self that is, that I could also be a better and more appreciative person, and come to think of it, that anybody is capable of upward(a) himself/herself so long as the desire to change is present. The Signifi bottom of the inningt flatt Essay which I wrote and submitted reveals only an aspect of my personality since the short anecdote pluck from my life stage merely foc wontd on my realizations on the honours of compassion and appreciation. A persons life has a lot of aspects and an undertake or even a book would not be enough to capture every thing about a mans life. 2. My purpose in writing my essay was for others to appreciate the b littleings they had because not everyone is as fortunate as his fellowman. It is intended for a general audience and is meant to be helpful to anyone who has not realized the value of blessings in his/her life.The essay is presented in the form of a short anecdote where there is an introduction, a building up of the story, a climax and a conclusion. As a writer, I learned that I had to present my story in a way that it is structured and systematic so that only the incidents related to the story were included and other details were left out. In this manner, focus was maintained and the main storyline was given more significance. I also made use of an outline so that I would not deviate from my projected direction, hence, the results of which are reflected in my essay.A compose is supposed to capture and present to the reader a glimpse on the life of a personality. The problem however, is th at sometimes, the profile of a person that is presented is a skewed version, and that is where write-ups such as these are often questioned. to a greater extent often than not, the more dramatic, exciting and odd aspects of an individuals personality are those which are glamorized and sensationalized because these are the stories which usually sell.It is what piques the interest of the readers, hence, these are the materials which are highlighted, and the less dramatic and boring topics are relegated to the background or worse, not even mentioned. With regards to my own profile, I encountered the same problem because I found that it is not really possible to compress into one essay that which has taken so many years to achieve. Hence, theoretically, it is not really possible to create a complete profile because eventually, some details forget ultimately be left out.2. The omissions in a profile for general readership consumption connote that readers engage in indication more to be entertained than informed. A complete profile would mean that all aspects in a personalitys life will be included with all the boring stuff attached to it. Of course, this will not be allowed by the editors of magazines where the profiles will be published because this boring stuff can be done without and the excess writing space could be allocated for more ad space which can be sold to earn more income.Even if a writer wants to present the profile of a heart-to-heart in a complete manner with everything included, it is not the writer who determines what becomes published because it is the reader who will choose. This is a lamentable fact, and yet what is in practice since the mass media operates on these guiding principles, however distorted the stories may be. Answers to Chapter 4 Questions 1. I particularly take that most if not all of the academic materials which present their concepts as uncontested truths do so because they are already based on widely-known and acknowledge facts and ideas.Basically, the livelong chapter on Explaining a Concept is one such typical example because as of now, the ideas presented here are what are considered as true and accurate for the moment. As new discoveries will be unearthed, new theories and concepts will correspondingly emerge and the present truths we have now will most likely be replaced ulterior eventually. 2. Knowledge is established by way of a meeting of minds. Usually, the prominent academicians, researchers and professors in specific disciplines conduct meetings to agree/disagree on the concepts that are excuse considered up-to-date or obsolete.Once decided upon, obsolete ideas noted but not totally discarded. In some books, it is noticeable that references to such ideas are simmer down mentioned but the reason for shelving the idea is always given. 3. The essay I did was about the practice of contraception. The idea that I pursued has long been established and accepted in society. It could be said th at there are some sectors that still uphold religious beliefs over these medical practices which seem to challenge such beliefs.Yes, at some point, I felt that the ideas I am presenting may be questioned by my readers, but then, I had references to point to for the more technical stuff and I was footsure with my own knowledge about the subject. I decided on doing a topic that would be helpful, practical and interesting and had more contemporary novelty, hence the subject of contraception. In writing my paper, I was not really comfortable in being a giver of knowledge at first but later on on, I warmed up to the idea because I would be sharing some things that my peers may not really know about.

Thursday, June 6, 2019

Information Systems and Information Technology Essay Example for Free

Information Systems and Information Technology EssayA combination of hardware, software program, infrastructure and trained personnel organized to facilitate planning, control, coordination, and decision making in an organisationContrast IS and ITWhat is the difference between Information Systems and Information Technology? In Computer Terminology, Technology, Information TechnologyEdit categories AnswerInformation Systems is a large comprehensive referring to systems designed to create, store, manipulate, or disseminate learning. Example of an information system is a pencil and a piece of paper. The twain objects themselves are just tools, but unitedly they create a system for writing (information). The term Information systems has been around a lot longer than the computer, or the term information technology. These days the two are sometimes thought to be synonymous, but that, in most cases is a misconception.Information technology falls under the information systems umbr ella, but has postcode to do with systems per say. IT deals with the technology involved in the systems themselves, e.g. an information system like wiki.answers.com contains many information technologies. Servers, server operating systems, web-server software (IIS, Apache, et al), and code written for the web-server software (PHP, C, VB, PERL, Ruby, et al). Even your computer and browser make up part of this information system. Like the pencil and paper example, each one of the mentioned parts of this information system in itself is an information technology.That being said, most people in the profession no longer make a distinction. Moreover, companies call their IS/IT department a wide range of titles based on more on culture and tradition than anything else.Assist With Business ProcessesInformation systems aid businesses in developing a larger number of valueadded-systems in the company. For example, a company can integrate information systems with the manufacturing cycle to ens ure that the output it produces complies with the requirements of the various quality instruction standards. Adoption of information systems simplifies business processes and removes unnecessary activities. Information systems add controls to employee processes, ensuring that only users with the applicable rights can perform certain tasks. Further, information systems eliminate repetitive tasks and attach accuracy, allowing employees to concentrate on more high-level functions. Information systems can also lead to better project planning and implementation through effective supervise and comparison against established criteria.

Wednesday, June 5, 2019

The Culture Of Creativity And Innovation Commerce Essay

The conclusion Of Creativity And Innovation Commerce EssayCreativity and excogitation argon two inherent qualities human possess that may not be embedded in each and every individual. An ecesis acquires staff and individual with motley several(predicate) attributes. However, creativeness, for one, may not be amongst their major attribute. I believe that it is not easy for an musical arrangement to keep back believe a husbandry of creativity and innovation in an constitution due to the kind among members and the organizational identity operator but it is not impossible either. Dep overthrowing on the existing organization horticulture with an evolving organizational identity and using proper language and discursive elements to pull in cultural incrementalism, a culture of creativity and innovation in an organization is achievable. A culture of creativity and innovation in an organization atomic number 50 be created by providing staff of the organization proper unders tanding of the goals and objective and creating an environment to try new ideas and the sound to freedom and get support.I believe that simply implementing theories to an organization wont make it creative or modern. In order to create a culture of creativity and innovation in an organization, the organization take to understand the behaviour of the citizenry and needs to be open to new ideas and the converts these ideas generate. In this essay, I befuddle tried to focus on implementing culture of creativity into organizations whilst evaluating existing organizational mental synthesis and culture. All the theories discussed and argued give be based upon creativity for an organization. The Weberian Thought and Taylorism along with focalises of organizational constructions have been analyzed to understand how sight atomic number 18 provided with authority and how they behave in an organization. HAS and IS approach has been compared alongside Darwins Theory of Evolution t o put jobless into the theory of creativity. In order to implement a new concept of creativity and bring change, Kanter, Stein Jicks Big 3 pose of convert and Lewins Model for organizational change has been compared and contrasted.Organizational Culture is an out lessen of cultural processes at work in a particular setting and focuses on people and the divided up meaning within them. An organization with a strong culture may find it difficult to adapt with changes. If they want to bring a culture of creativity then the organization may find it hard to cope with it. A strong culture will have people with commonalities and may lack diversity which is essential in generating new and different ideas. However, subcultures evict exist in much(prenominal) organization with strong culture which may bring creativity as a conduct of diversity. Such divisions are responsible for giving a different option or a direction to the organization which tidy sum result to new frontiers.Diversit y is an integral element of an organizations culture. A manager has to be aware of the differences that exist among various employees working in the organization. People in an organization do not always come from the same background. A manager needs to be aware of the differences between the employees in order to create a friendly working environment.Organization, today, has come a long way from the classical approach of Max Weber (Bureaucracy and rationality) and F.W. Taylor (Division of Labour and scientific Management). Humans are emergence of industrial machines. Humans can be programmed to perform according to loads, pace and fatigue-Max Weber. In order to establish a creative culture, people need to be given freedom to think and work. Webers theory will bring restrictions on the way people think and work by comparing human with machines. Similarly, Taylors Scientific Mangement theory suggests that certain knowledge, belief needs to be predetermined to create a culture. Howeve r, creativity cant be moulded by certain rules and regulations. In such a case, the result would not be original and hence, not creative. Darwins Theory of Evolution states that culture is a process of cultivation, i.e., the purifyment of human condition which helps create a creative culture as it focuses on crackment of the human condition. Similarly, HAS and IS Approach provides further light towards organizational culture. HAS approach states that culture is constructed by primary assumptions where as IS approach starts from a clean slate where culture is not defined which can help the creativity flourish as there are no boundaries that needs to be met by the people.In recent times, a symbolic-interpretative approach or a postmodern approach is more popular where people and their behaviour are given importance and actions carried out based on them. A symbolic-interpretative approach would create meaning by associating with human through share values, traditions and customs w hereas the Postmodern approach is where managers are artist in themselves who are open to new ideas and based upon these knowledge and understanding come up with a new perspective with reference to the past.The diagram below shows different elements which collectively form a culture. In order to create a creative and innovative culture in an organization, all the elements need to embrace creativity and work accordingly. Creativity injected in these elements will eventually exude the creative culture of the organization.An artefact who would like to be a symbol of the organisationOrganizational structure shows the relationship between members within the organization and the distribution of responsibilities and ultimately power. An organizational structure doesnt necessarily influence the organizational culture. An organization may have a strong, bureaucratic culture or a creative culture regardless of the gradable structure. In large organization such as Apple, a creative culture ex ists despite a hierarchical organizational structure. However, creativity needs to encounter the goals and objectives of the organization and proper communication is necessary between the staff and the managers. So, a flat organizational structure would help in better communication and arcsecond reaction to any changes even if the organization has a Top-Down hierarchy.Organizational Control helps to create an order to the activities carried out in an organization but it can affect the creativity of an organization as the essence of creativity is freedom and we know that organizational control is quite the opposite. The level of control needs to be determined in such a way that it wont hamper the creativity of the staff. In order to create a creative environment, the control needs to be decentralized. Even though managers are in charge, the employees need to have space to come up with ideas without being controlled. Page 345, teamwork and a concern with employee creativity. voice c ommunication in the form of narrative and storytelling is essential in shaping a culture of an organization. Narration is bringing experience or sequence of episodes coherently into language. From stories we profit meaning, knowledge and experience, and as a result, we are able to understand our own and others existence. Narration helps improve communication between the manager and the employee resulting to better productivity. It even helps to improve quality of management and leadership and understand the direction the organization wants to take in the future. Stories can help people understand and get new ideas which will create a creative and innovative environment. People can relate to characters of the narration and learn from the events. For eg, learning slightly how Steve Jobs, CEO of Apple Computers, works can inspire people to come up with new ideas and be more innovative.Organizational Change occurs when a new system is introduced and implemented. It is not easy to brin g change to an organization. Changing any functioning of the organization will have to change the perception and attitude of the people as well. Such changes need to be handled delicately without upsetting any party. Cultural Change in organizations can be of three types Apparent Change, Revolutionary Change and Cultural Change. Apparent Change adapts while preserving its identity whereas Revolutionary change is brought about by outsiders by destroying old ones and creating a completely new culture. However, if creative culture needs to be created, Cultural Incrementalism is a good choice. It incorporates the old culture from narratives along with new ideas to come up with a new culture. In our case, changing the way the people work by providing more freedom or brainstorming and discussion sessions incorporated in an existing culture results to cultural incrementalism and hence, a creative culture. in that location are various theories on how change can be managed. Lewins Model Unfr eezing, Change, Refreezing is one of the most popular theorys for managing change in an organization. However, we are focused on changing the culture into a creative culture. For this purpose, Big 3 Model of Change is appropriate rather than Lewins Model. Lewins Model is effective but it focuses more on the manufacturing and operational side of the organization and doesnt take into account the human perspective. It plans and directs change. However, creativity in an organization cant be planned or directed. Big 3 Model of Change focuses on change can be managed by responding, harnessing and provoking change. According to this model, there are three forces of change Macroevolutionary (Environmental Level), Microevolutionary (Organisational Level) and Political (Individual Level). This model has been criticised to be too broad but due to its inclusion of behaviour of people at different level and responding accordingly, makes it a better option towards managing change than Lewins Mode l.While creating a creative and innovative culture, a manager should not stray away from the identity of the organization. A creative culture may not be suitable for all types of organization. The working environment needs to be understood before changing or creating a culture and the change needs to align with the identity of the organization. For eg, In a Cafe, creativity has very less to do. The employee has to perform task that is routine and there is no room for improvement in terms of creativity. The identity of the cafe is to provide good service to customers. Albert and Whetten beleive that organizational identity has central, distinctive and enduring features. However, Gioia, Schultz and Corley argue that the organizations identity is fluid and not stable. Balmer emphasises on using evolving rather than enduring because these school of thought believe that even the organizational identity doesnt always remain the same and keeps on evolving with time and environment. Culture and Identity of an organization go hand in hand and Michael Wood has stated, Identity is not something genetic, safe and secure. It is shaped by history and culture it is about group feeling allegiance to the state, but in an open society that can be wide and inclusive. It is always in the making and never made. So, if the organization needs to create an innovative and creative culture, the identity can be moulded accordingly.Example Creative Industry of Jewellery Design.I interviewed a friend, AKG, who assists her father in a family business in Kathmandu, Nepal. The organization is a family business which is basically a jewellery design outsourcing company for various jewellery shops in Kathmandu. The organization was started by her grandfather 34 years ago, to employ people with a passion for their art-jewel crafting while utilising their abilities to their benefits therefore benefitting the organisation. The people hired were people that were fired by her grandfathers friends be cause they didnt craft the jewellery according to the specified designs. This gave her grandfather the opportunity to bring the best out of his employees in terms of creativity who believed that happy people make better employees.The organization has AKGs father as in-charge and 14 artisans who were hired by her grandfather. These artisans are responsible for coming up with ideas or working on ideas provided to them by the clients. The designs or ideas from clients are translated to the artisans as some are stories and some are an old piece and brainstorming sessions are carried out to understand the story more deeply. Then this raw idea is given to all 14 artisans along with the old piece or the story. They translate it however they think is best. So, by the end of the time given, AKG and her father along with the 14 artisans come together, discuss and look through all the designs. Then, among the 16 people, voting is carried out and sometimes there is a clear winner. However, at t imes all the 14 translations are sent to the clients to pick the best which makes it much simpler and the winning craftsman receives 35% of the sales takeAll 14 artisans work in the workshops at their home. They work separately and each idea and design is unique. They joined this family business because they were able to express themselves and not work under any restrictions. Before, they had to design what was told by the client or the owner and their own idea would not be given value. But now, they can use their creativity and imagination and work on the designs providing a style of their own. However, despite giving these artisans freedom to come up with new ideas, the manager says it is definitive to keep sidelines. AKG says. When you have such a thing, you got to keep sidelines. They cant just go tinkering around with everything. We do encourage creativity but its got to be salable and what we ask of them is to judge for themselves if they would be attracted by the design i f they say it in a store.The above example is based on a family business which is different from regular corporations. This firm can be classified as a creative industry due to the nature of work. The organization has a flat structure with the manager looking after the 14 artisans and dealing with clients. Due to the group of artisans working for the company for more than 30 years, a culture has been set on how tasks are carried out. Artisans were hired due to their skills of creativity and with an agreement of freedom to go beyond boundaries and try out new things. Having said that, goals and objectives are predetermined and a basic criterion is set which will fulfil the basic demand of the client. Creativity is the organizational identity for this company and it is reflected in the organizational culture as well. The artisans are able to use their skills without compromising on their creativity. The opportunity to work at their own workshops gives them freedom. Hence, this is an o rganization based around creativity of the skilful workers where they are given freedom to come up with new ideas that goes along the story provided by the clients. The added incentive makes the workplace more competitive which will motivate artisans to come up with their best work as per customers requirement.This organization depicts an existing creativity culture which was possible due to the identity that was set when the firm was established. The organizational culture of this firm can be seen as IS approach of the organizational culture as the culture was created and it centred on the creation of meaning. Here, the meaning was freedom to creativity for better satisfaction to the workers. This culture of creativity opposes the Classical approach and Webers Bureaucracy theories. Instead of specialising and setting formal rules and regulations, the artisans were given the freedom to work at their workshops and be creative. So, for a culture of creativity to exist, the organizatio nal structure needs to be flexible and interactive and creativity needs to be an element of the organizational identity.The creative is the place where no one else has ever been. You have to leave the city of your comfort and go into the wilderness of your intuition. What youll discover will be wonderful. What youll discover is yourself.- Alan Alda.

Tuesday, June 4, 2019

Adaptive User Interface Framework: Android Mobile Platform

accommodative User Interface Framework Android Mobile PlatformMr. Tulip pikaAbstractAdapting a graphical interface (GUI) to a range of resources with completely protestent capabilities is exciting topic of mobile computer. The user interface created for an lotion ought to pass its layout and parts to the user need and changes for every user. We propose a role model for mobile applications to form the user interfaces changeable for user. This identifies an appropriate expertise level to a user by learning his/her history of interaction. Dynamic App Shortcut is to be yieldd on Mobile Devices serving to user to swipe the screen umpteen multiplication to search out the required app. The prediction model utilizes multiple options together with recency, frequency, duration, time distribution and app sequence launch.KeywordsHCI in Mobile AI and expert dodges adaptational user interface modeling k-means algorithm dynamic shortcuts mobile app usage personalization.)I. Introduction An adaptive user interface (also known as AUI) is a user interface (UI) which adapts, that is changes, its layout and elements to the needs of the user or context and is similarly alterable by each user. These mutually reciprocal qualities of both adapting and being adaptable are, in a true AUI, also innate to elements that comprise the interfaces components portions of the interface might adapt to and affect other portions of the interface. The user adaptation is oft a negotiated process, as an adaptive user interfaces designers ignore where user interface components ought to go while affording a means by which both the designers and the user can determine their placement, often (though not always) in a semi-automated, if not fully automated manner. An AUI is primarily created undercoat on the features of the system, and the knowledge levels of the users that allow utilize it.Figure 1 accommodative Graphical User InterfaceThe advantages of an adaptive user interface are found within its ability to conform to a users needs. The properties of an AUI get showing only relevant information based on the current user. This creates less confusion for less experienced users and provides ease of find throughout a system. Depending on the task, we can increase the stability of a system. An adaptive user interface can be implemented in various ways. These implementations can differ between the amount of information available to authentic users, or how users utilize the application.Adaptive presentation The goal behind adaptive presentation is to display certain information based on the current user. This may mean that users with only basic knowledge of a system provide only be shown minimal information. Conversely, a user with advanced knowledge will have access to more detailed information and capabilities. A way that the AUI can achieve this speciality could be to hide information to be presented based on the users experience level. Another possibility is to control the amount of links to relevant sources on the page.Adaptive navigation Adaptive navigation intends to guide a user to their specific goal within the system by altering the way the system is navigated based on certain factors of the user. These factors can include the users expertise level with the system/subject, the current goal within the system, and other relevant factors. Examples of adaptive navigation can be achieved in many ways, similar to adaptive presentation. These can include examples such as providing links to help achieve a users specific goal, giving reference on a page to where a user is, or altering the resources available to the user.II. MOTIVATIONIn the last few years, an ecosystem of thingamabobs and heterogeneous services has emerged with a huge assortment of capacities and characteristics. These new devices, along with applications and services, must be used to enhance the quality of life, reservation the users daily activities easier, as well as in creasing their personal autonomy.User interfaces in mobile applications are complex since they need to provide sufficient features to variety of users in a restricted space where a small sum up of components are available. When user acquires expertise in the system they expect user interfaces which live up to their unique needs. Therefore, user interfaces in mobile applications should be adapted to different users. Since this problem exists in various applications a general solution is required to nark user interfaces adaptive using user context history.Figure 2 Different Mobile DevicesIn this sense, there is a clear need for creating interfaces that adapt themselves taking into peak characteristics of the user, context, application and device. One of the aspects to consider when adapting interfaces is the set of preferences of the user. When using different applications or devices, each user has different preferences, mainly related to their limitations.III. conundrum Statemen tUsing mobile and its application is a personalized experience. Each user has different preferences, mainly related to their limitations. Hence it is quite essential to account characteristics of the user, context, application and device while designing a Graphical User Interface for mobile platform. It is quite difficult to manage when there are many applications (apps) installed on a mobile device, the bare(a) task of launching an app could become inconvenient, as the user may need to swipe the screen several generation to and the desired app. Hence an adaptive user interface solution for mobile devices, which uses dynamic shortcuts to facilitate app launching is needed. In this context, personalization of applications, i.e. applications that adapt themselves to users capacities and limitations is essential.IV. Problem ModelingA. Overview or else than providing adaptive user interfaces for a specific mobile application, it is more valuable if it would be a common solution to mak e any UI adaptive. So it is support to provide a framework which can give a common solution which can be used by all developers to create applications which provide adaptive user interfaces. This framework provides Adaptive User Interfaces based on users experience level. The experience levels are classified by Inference Engine which is explained in the subsection Inference Engine. The system will learn the user experience level based on user actions performed on each component of the application with the algorithm.Figure 2 Concept of Adaptive User InterfaceFigure 3 Module diagram for the system with Adaptive User InterfaceB. Components of resolutionThe proposed adaptive user interface is mainly focused on hiding group of unwanted components for corresponding experience level of user on that application.The framework consists of three main phases such as1. selective information preprocessing step2. erudition step3. Execution and description step entropy preprocessing step1. Loca tion Data One of the factors to adapt the UI is the location of the user. This is based on the premise that the grapheme of applications a user is expected to access when at home is different from the type of applications accessed when the user is at work. The location is determined by means of the GPS sensor on the mobile device.2. Device Data Output of other sensors on the device including the ambient light sensor (to infer whether the user is indoors or outdoors), accelerometer and gyroscope (to say if the user is stationary or moving) can also be used to derive additional contextual information in order to better predict the users chosen application and modify the UI appropriately.3. App usage Data Logs of the olden application usage, the frequency at which the particular app was accessed and the user actions and interactions while using the app can act as another source of contextual information.4. Time Data The type of applications accessed on week twenty-four hourss might b e different from the applications accessed on a weekend or on holidays. Similarly, in the morning the user may access different apps than the ones they do at night. A logging service running in the device would have to log the types of apps accessed at specific times of day or day or the week, and use it to make the appropriate UI modifications.C. Learning stepThe main purpose of inference engine is to collect the data provided by the data-preprocessing module and provide an experience level of the user according to the current user context. To infer the experience level of the user, the inference engine should behave as an intelligent system which should be trained by data related to user experience level and user interactions between the applications.Figure 4 A High level architecture of adaptive user interface frameworkExecution and transformation step K-means clustering engine is capable of setting the number of clusters needed. When the number of clusters is set, the engine ca n cluster the dataset when the squared error becomes minimized. This will give each clusters sum of money points as output. Once the cluster centers are found these cluster centers will be delivered to user type selector switch. User type selector will appoint each experience level to each center sent by K-means clustering engine. Currently we have manually appointed the experience level for identified centers using natural knowledge. As mentioned earlier who know the system can suggest these levels for each cluster values. Current user context data will be feed into the User type selector and user type selector will infer a suitable experience level which is closest. This final output will be delivered to the execution and rendering step.D. ImplementationIn order to practically show the behavior of the framework a proof of concept (POC) application will be developed. A simple application which can be used as an online ticket reservation system for aircrafts will be developed as the application. This application was developed in Hyper Text Markup Language (HTML) and JavaScript. Android platform has given enough features and Application Programming Interfaces (API) to create an Android application using HTML and JavaScript.Android blade application can be created by converting a HTML page to an Android web application using WebView class. Currently there are many third party frameworks and plug-ins are available to convert HTML and JavaScript pages to Android application.This application will be connected to adaptive UI framework using a component called UIhooks. UIhooks are some methods which can be used by the developer during the application development. For example these methods can be used when some events are fire on UI components. When UIhooks are called they are developed in a way to measure the user actions performed on corresponding UI component and store them. For example when a UIhook method is called on a button on click event, the Uihooks is implemented to measure how many time the button was clicked and what is the recent time it was used. If UIhook method is called on a textbox on submit event the Uihook can inspect and store the value submitted and the count of submit action performed. This application is sent to a user study to collect training data. This is elaborated more in User study section. The collected data were organized and feed to inference engine as the training dataset. Inference engine learned the data as elaborated before and gave the suitable experience level. Once the experience level is feed to the rendering engine it finds the related rendering logics inside the UI clusters. For example if the experience level is provided as intermediate it checks for the corresponding rendering logics and UI clusters. If it is said as If user character is intermediate render cluster2 it will build a new UI using what is mentioned in cluster2. Then it renders it to the user. When the user is provided with new ada ptive UI a question will be provided to the user asking whether they are satisfied with the new UI or they want to go back to the earlier stage. This is to measure their satisfactory level and the truth of the algorithm predictions.V. Mathematical ModelingLet s (be a main set of) SDB, LDB, C, A, S, MR, AOwhere,SDB is the copy of the emcee database. This database is responsible for storing user information related to confuse interactions.LDB is a set of local database that a user owns. It consists of data tables having data items related to the products and their sales transactions.C is a set of all clients using the legion database and mining services from the server. And (c1 , c2 , c3, cn) C.A is a set of algorithms applied on the infix data to get mining results.S is the server component of the system. The server is responsible for registering, authenticating and providing associations to the end user.MR is a set of mining rules that are applied on the input dataset provide d by the client from his LDB. And (mr1 , mr2 , mr3, mrn) MRAO is a set of associations that are extracted from the input and a form the output of the system.Functionalities SDB = RegisterUser(uid, password, fullname, address, country, contact, email)password = SHA1(input_password)U = AuthenticateUser(uid, password, SDB)LDB1 = ManageProducts(pid, product name, cost)LDB2 = ManageBilling(transactions, items)LDB = LDB1 + LDB2ED(Encoded data) = EncodeTransactions(LDB2, EncodingAlgorithm(EA))UPLOAD(ED)AO = Apply Mining(ED)Results = Decode(Download(AO))VI. Results ExpectedFigure 5 Dynamic ShortcutsFigure 6 Adaptive UIVII. endThe aim of our study was to propose a high level architecture for a framework to provide adaptive user interface for mobile applications. This framework includes data preprocessing step, learning step and execution and rendering step to deliver asuitable user interface. The learning is done by an intelligent system which is unsupervised and trained using user context data. This delivers k number of experience levels by clustering the collected data set using K-means and ANN algorithm. It will also allow dynamic shortcuts to facilitate app launching. Some other options to enhance the proposed dynamic shortcuts solution such as gesture based control will also be explored in the future.VIII. ReferencesAztiria, A. Castillejo, E. Almeida, A. Lopez-de-Ipia, D.Adapting User Interfaces Based on User Preferences and Habits, Intelligent Environments (IE), 2014 International Conference on inside 10.1109/IE.2014.9 Publication twelvemonth 2014 , Page(s) 9 15Nivethika, M. Vithiya, I. Anntharshika, S. 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